Talk:Walkthrough tactics/@comment-99.230.90.154-20170501023717

Last I checked you can't place more than one trap and shelters are just shelters. Haven't seen any bonuses or "firewalls."

The thing said about the debris hut is ridiculously false, it is very likely to colapse, but it's not like you can chooe what to build anyway,

Fire is difficult to make with drill or plow regardless of your energy level. I have made fire hundreds of times with 0 energy, so the "you can't make fire with less than 30% energy" is false.

"Smoked meat will never spoil." Yes another severely false statement. I don't even bother wasting time smoking my meat anymore because the random occurance "some of your jerky has spoiled" happens WAAAAAAY too often... and btw "some" actually means "all" even if you have a lot.

It's a good idea to make use of your rope immediately. Turn it into an item that can be broken down later so your rope wont spoil. Yes, apparently rope becomes unusabe within a couple hours if it's just left in the bag untouched. It won't "become unusable" if you turn it into and item... but of course there is always a high chance that your craft will fail and you'll lose the rope.

Plant fiber needs to be turned into rope and crafted IMMEDIATELY or it will become unusable within 2-3 hours.

There really isn't a point in wasting time making pouches sine it has a 90% chance of failing.

And no, I usually don't have low energy.

Other items will not be found while searching for wood, tinder fungus can only be found while exploring and it isn't common, the best you can get is 2-3 peices of wood unless you have the axe. But the axe is a waste because it always breaks after 5 uses.

The biggest annoyance I have, is that once you get to "60 miles away from safety" your trash bag has a 50/50 chance of breaking, at 50 miles, that goes up to 75%... you wont have the trash bag by 40 miles.

I really love this game, but injuries happen way too often and even if you make bags, they often won't create any space for you (an unfortunate disovery). Most of the good "bags" you have will get destroyed at some point or another, And the longer you travel... the less you can carry... so a walking stick ends up being a luxury that you yearn for so you can walk more than 1mile at a time, rather than a necessity item. This game is difficult to put down, but there are serious issues that impact the playability.